Hey guys, DaVinci Resolve 21 has launched, and it brings a lot of new features and effects. One of the major updates is to the Keyframe Tray on the Edit Page. In this video, I'll walk you through all the new changes and how to use them step-by-step. I'm using DaVinci Resolve Studio 21 here with a simple setup: a logo on a transparent background. First, let's add some keyframes to the position property. I'll set a keyframe, move forward a few frames, and change the position. This is necessary to see the keyframe lanes or curves in the tray. You can open the keyframe tray by clicking the icon on the clip. You might see small diamond dots, which are the keyframe lanes, showing you where your keyframes are placed. You can drag these to adjust timing. Next to it, you'll find the curve editor icon. Clicking it reveals the animation curves. You can easily smooth and modify your animation speed here. Each property has its own colored curve. Since I only changed the X position, the Y position curve is a straight line, which I can hide to reduce clutter. The toolbar at the top has standard tools: a pointer, a box selection tool, and a hand tool for panning. You can add new keyframes, enable handles, and apply ease in, ease out, or both. For example, selecting both keyframes and applying an ease in/out instantly makes the animation smoother. You can further refine the curve by dragging the handles to create fast-then-slow effects. The most important new feature is under the three-dot menu: Loop Types. To demonstrate, I'll remove the position keyframes and work with rotation. I'll adjust the anchor point to the top of the logo, set a rotation keyframe at one angle, move forward, and set another keyframe at a different angle to create a swing. To make this swing continuously, select both keyframes in the curve editor, click the three dots, go to Loop Type, and choose 'Ping-Pong'. This automatically extends the animation, making it swing back and forth like a pendulum for the entire duration of the clip. If you change the timing of the original two keyframes, the entire looped animation updates. Another option is 'Loop', which repeats the animation in the same direction. For instance, if an object moves from left to right, 'Loop' will make it jump back to the left and repeat the motion. 'Ping-Pong' would make it go left-to-right, then right-to-left. Finally, there's the 'Relative' loop type, which continues the animation from where the last keyframe ended, creating a continuous forward motion. These new features in the keyframe tray are amazing and will save you a lot of time, allowing you to create complex motion graphics without ever leaving the Edit Page.